Animation Introduction
Part 1:
Part 2:
List and describe some of the basic types of animation :
- Technical definition of "animation"
- A way of making a movie by series of drawings, computer graphics or photographs of objects such as puppets or models. that are slightly different from one another object when viewed quickly one after another create the appearance of movement.
- Provide a shorter or more artistic definition of "animation"
- The act of animating . or giving life or spirit.
- Provide several examples where non-human objects or animals have been brought to life and how specifically these objects or animals have been humanized or made more human. Create a list of ways in which objects or animals are humanized are humanized in animation to behave more like a real person
- Thomas and friend: The trains has face and they can talk.
- The magic school bus: The bus has eye.
- Mickey mouse: He wears clothes, can talk and walk.
- What makes great animation?
- make use of your characters
- humour works
- sound effects
- make it for children
- My favourite animations:
- Big hero 6
- Minions
Part 2:
- Based on the video clip we watched in class entitled "You Don’t Need to Know How to Draw to be an Animator" respond to the following:
- Artists do not consistently make great animators. If you want to be animator you need to know the basics of drawing and need to know to make 2D animations, you need to have a good understanding of the foundations of animations.
- Although the commentator suggests that it is not necessary to be fabulous at drawing to be a successful animator, he provides some helpful suggestions that we can take from the world of drawing to make us better animators. Take time to record some of them down for future inspiration.
- Study the effects of graphics
- film yourself
- study the movements
- lead with the eyes
List and describe some of the basic types of animation :
- Traditional Animation : Drawing every frame, Creative the illusion of moving, 12 frames per second.
- 2D Animation : Vector based animation, fast and cheap to use, 12 frames per second and 2 frames are used back to back.
- 3D Animation : Playing with puppets, 24 frames per second.
- Motion Graphics : Used for commercials.
- Stop Motion : Taking photo's over and over in a slightly different position.